Monday, July 23, 2012

Dynamic Events per Colin

Guild Wars 2 Lead Content Designer, Colin Johanson, had this to say on the GW2 forums about Dynamic Events (DEs). It's worth a read if you haven't seen it already.

"It’s absolutely a challenge, trying to get folks to change the mentality they’ve become so used to after years of gaming in MMO’s where nothing really happens after something ends.
Since events will likely create new events, or unlock new merchants, or create access to stuff like treasure chests and gathering nodes; often times the most efficient thing to do is actually hang out out and see what happens after the event is over.
Also, you just might see some fun stuff like moa dance teams. ;)
At the end of the day, it’s entirely up to everyone how they choose to play, but the most rewarding experience from a world immersion and game-play standpoint is absolutely to hang out after an event and see what happens. It’s probably going to take a while for people to adjust to this style, but Guild Wars 2 is absolutely a game that rewards people most who take the time to explore, enjoy themselves and stop and smell the roses. A lot of the great mystery and discovery of the world comes from taking your time and enjoying it, more like a Skyrim RPG type experience than a rush as fast as possible from one quest hub to another experience.
You’ll get as much out of Gw2 as you choose to put into it from a game-play perspective, over time I think we’ll see more and more folks become adjusted to that and be able to sit back, relax, and just enjoy the game!"



Have fun, that's the GW2 motto. It's hard to let go of that "should" mentality, in real life and in gaming. I find myself thinking "What should I do next?" when really I should be thinking "What CAN I do next?"
Could GW2 be possibly teaching gamers a life of Zen? Type As are going to find this frustrating. List-checkers (like me!) are going to find this frustrating.
Let's all take a deep breath, look up from our path, release our inner child and just PLAY.

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