But for others, endgame and raiding is the icing on the cake. They view the questing process up to level cap as the treadmill where all the rewards have negligible long-term value. I can kinda see their point. I mean, why work so hard to get a piece of rare gear at level 48 when at level 50 it's going to be useless? Why not just power level to the top and then start to REALLY play the game?
Gor me, that's not the way, and perhaps that's why I was stumbling to describe endgame to my Rift guildie. I'm excited about everything before that: leveling, exploring, crafting, more exploring, alts, dungeons, dynamic events, learning new skills, and anything else ANet decides to throw at me. :)
A quick Google of "GW2 endgame" brought up many forum discussions regarding this topic. There are mixed reviews of the proposed structure of GW2's endgame. GW2 devs themselves have been quoted as saying: "the whole game is endgame". I suppose with the dynamic events going on all the time, plus the sidekicking up & down, you could say that all of Tyria is one big instance raid.
Here's a video of a guy offering his answer to the common concern of many gamers considering buying Guild Wars 2: does the game have any PvE endgame content? Have a watch...even if it's just to see the amazing GW2 footage!
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